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A MobiMOOC hello (home)
General information on the course
Earn Badges and a 500$ Award
List of all the recorded webinars can be viewed here
A list of all the 18 mLearning projects that were build during MobiMOOC can be found here
Week 1: 8 - 14 September 2012
Introduction to mLearning
fac: Inge de Waard
Planning a project
mLearning - basic concepts
Week 2: 15 - 22 September
Collaborative look at mLearning tools
(fac: all of us participants together)
Global issues on mLearning
(fac: John Traxler)
Mobile Learning Curriculum Framework
(fac: Adele Botha)
mLearning tools for classrooms
(fac: peer group, so all of us)
Week 3: 23 - 29 September
Mobile activism & education
(fac. Sean Abajian)
Mobiles for development (m4d/ICT4D)
(fac: Michael Sean Gallagher)
(fac. David Parsons)
Mobile health (mHealth)
(fac. Malcolm Lewis)
From pedagogical theory to mLearning practice
Train the trainer
(fac. Jacqueline Batchelor)
List of profiles of facilitators and speakers can be found here
General MOOC information
Coping with MOOC abundance
History of MOOC: the pioneers
MobiMOOC spaces on the web
Learning actions: plan your learning speed
Why use different online spaces?
Serious mLearning games
Serious mLearning games
Facilitated by David Parsons
General highlights (provided on demand of participants):
The list of all the
recorded MobiMOOC webinars
can be found here
Unfortunately the desk top sharing gave some problems during the sessions, but it does seem possible to move the slider at the bottom of the screen and manually synchronize the talk with the view. Best of luck!
The first on-line synchronous session took place on Monday September 24th. The link to the recorded session can be found below:
The second (30 minute) session took place at 8am New Zealand Time on Saturday September 29th.
The link of the recorded version can be found on YouTube here:
For those on mobile, you can find a mobile version here:
Information on this topic:
Group on mobile games (David Parsons):
In this topic we will be looking at what makes a good serious mobile learning game, trying out existing games and doing some co-design activities for possible future games.
Game based learning and transferable skills
The link below is a CFP from the
Journal of Educational Technology and Society
for a special Issue on "Game based learning for 21st century transferable skills: challenges and opportunities"
It raises a number of issues that may be valuable in our discussions.
The mobile business consulting game
This game will be used during the MOOC as a working example of a serious mobile learning game. The source code for the original Java Micro Edition version of the game is on SourceForge.
However I am hoping to work with the ongoing Android version of the game this week, and I'm hoping that some of you might try it out. Please bear in mind it is a work in progress, so needs further development. I hope you find it an interesting challenge to evaluate the game and maybe suggest how we can make it better. You can download an installable (work in progress) version of the game here:
Mobile Game Web Download (zip archive)
You will need to extract the complete 'MobileSim' folder from the archive to a suitable location on your computer, and from there you can install it on an Android device.
To install the application on Android devices, we have been using Easy Installer, (by Infolife LLC) which you can download for free from the Google Play store on Android phones. If this is installed, all you need to do is copy the folder (from the unzipped archive) onto the phone using a USB connection, then run Easy Installer. The only configuration required is to replace the latitude and longitude values in the XML files with the locations of your choice.
I have put together a user guide for how to configure the game to use it in any location you like - see the link below. This includes guidance about how to organise the game's waypoints and which configuration options are available to you.
Configuring the Mobile Business Game.pdf
An important aspect of the game is the physical artifacts that help to link the virtual artefacts in the game with concrete locations. The source files for these artifacts can be found in this archive:
As an example, this is the first artifact, a fake newspaper article
Here are some publications that relate to this game
Puja, J., & Parsons, D. (2011).
A Location-Based Mobile Game for Business Education
Proceedings of 11th IEEE International Conference on Advanced Learning Technologies
, 6-8 July, 2011, Athens, Georgia, USA. 141-144.
Parsons. D., Petrova, K., & Ryu, H. (2011).
Designing Mobile Games for Engagement and Learning
Proceedings of 7th International Conference on Information Technology and Applications,
21-24 November, 2011, Sydney, Australia. 261-266.
Parsons, D., Petrova, K., & Ryu, H. (2012).
Mobile Gaming - A Serious Business!
Proceedings of 7th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2012),
Takamatsu, Japan, March 27-30 2012. 17-24.
Here is a slide set that summarises the game design aspects:
Designing Mobile Games.pdf
We found a lot of useful resources in our work. One of these is where we found a reference to the model of linear fiction...
The Road Not Taken - The hows and whys of interactive fiction
Getting a good overview
Here is a wonderful presentation on the thoughts, approaches, challenges and strategies of gaming provided by the inspiring
. This long presentation gives a great overview of gaming factors and philosophies, aside from personal ideas voiced by Sebastian. Remark:
view this slideshare on full screen
(press button in the widget on the right hand side, below) to read the remarks, these remarks are what makes this a strong overview.
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
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